Holy Pally Best In Slot
Covenants
Necrolord
Vanquisher’s Hammer:
Paladin PvE Holy Heals Talents and Best in Slot gear lists. Sacred Shield (Usually keep this on the Main Tank, but if they are a Paladin then put it on the Off Tank) Divine Illumination (Use it often and early to help conserve mana) Divine Favor (Use it when you need a massive Holy Light).
Vanquisher’s Hammer: Whilst this is arguably one of the more boring options, in Patch 9.0.5 Vanquisher’s Hammer will now generate 1 holy power when used. Whilst this bridges the gap between Necrolord and the other covenants, it is not enough for it to be considered competitive in raiding, for now. Necrolord’s Soulbinds outshine its class ability. Having the shared second shortest cooldown on their class ability, being able to proc Emeni’s soulbind ability Lead by example every 30 seconds, especially in a raid environment, is a healthy boost to your throughput especially when using Vanquisher’s Hammer during Avenging Wrath or Avenging Crusader.
- Holy Paladin Tier 4 Best in Slot List. This is a list of gear that is considered to be the best in each slot. The list below is following the stat priority of Healing Power MP5/Spell Crit Intellect Spell Haste and will include items available exclusively from TBC dungeons, professions, and reputation rewards.
- This is currently your 3rd best conduit to pick up to slot into your soulbind if you are playing with the Maraad's Dying Breath legendary or 2nd best if you with any other legendary. Focused Light Your first option for your potency slot in the soulbind tree and is a notable throughput gain for a Holy Paladin in any covenant.
Plague Deviser Marileth:
Volatile Solvent has the potential to give you multiple strong buffs, depending on the enemy corpse you absorb with Fleshcraft. In 9.1 Volatile Solvent will now always provide the player with the 120 mastery buff from Volatile Solvent: Humanoid when using Fleshcraft and running over corpses will now reduce the cooldown of your Fleshcraft by 1 second for each corpse.
- Volatile Solvent: Beast - 2% Intellect (Primary Stat)
- Volatile Solvent: Humanoid - 120 Mastery
- Volatile Solvent: Dragonkin - 3% Critical Strike
- Volatile Solvent: Demon - 3% Stamina
- Volatile Solvent: Aberration - 78 Armor
- Volatile Solvent: Undead - Heal 2% of your health when an enemy dies
- Volatile Solvent: Giant - Do 3% more physical damage
- Volatile Solvent: Elemental - Magic damage done increased by 3%
- Volatile Solvent: Mechanical - Magic damage taken reduced by 5%
Availability of corpses could be an issue in raid encounters without adds but open-world activities and mythic + will give you ample opportunities to absorb enemies and gain buffs.
Ultimate Form (unlocked at 30 renown) giving you an immunity to crowd control whilst channeling Fleshcraft can become useful in niche situations in PVE but is extremely powerful in a PVP setting therefore I recommend using Plague Deviser Marileth’s soulbind in that kind of content as a Necrolord Paladin.
Emeni:
Lead by Examplecontinues to be the strongest PVE option for Necrolords in patch 9.1. With the low cooldown on Vanquisher's Hammer you have consistent access to the primary stat boost whilst also benefiting from its added defensive utility with Emeni's Magnificent Skin and Gristled Toes. Additionally with the legendary Maraad's Dying Breath being used more extensively in the Sanctum of Domination raid, it has great synergy with Pustule Eruption with using your DoT from this legendary to consistently proc Fleshcraft’s effect.
https://www.wowhead.com/soulbind-calc/necrolord/emeni/paladin/AwCWZb4CBS1ECCUtdAgTBTAQCBV2DgglMBMIIRV2AAg
Swap out Untempered Dedication for Enkindled Spirit if you’re not using the Maraad’s Dying Breath legendary.
Venthyr
The Theotar soulbind is yet again the most powerful soulbind option for Venthyr Holy Paladins with Life is but an Appetizer giving you a considerable defensive and utility boost with passive speed and avoidance whilst opening up an additional endurance conduit slot for the new and powerful Condensed Anima Sphere conduit.
The Party Favors consumable becomes available at 54 renown and it is a potent boost to your throughput, especially if you get lucky with how many times you get the primary stat bonus per use.
Ashen Hallow: The ability itself cannot be cast further than 30 yards away from you and creates a large red circle (20 yards radius) that heals and damages everything inside it, granting you the ability to use your Hammer of Wrath whilst standing in the zone, regardless of whether your intended target is also affected by Ashen Hallow.
Its prohibitive 4-minute cooldown is justified by its throughput and whilst substantial in size, Ashen Hallow’s healing and damage are static thus preplanning will be required to make the most of this major cooldown. Its ability to give you access to Hammer of Wrath overlaps with Avenging Wrath’s benefit as well but you would want to pair Avenging Wrath and Ashen Hallow together anyway to boost its already considerable throughput.
Door of Shadows: is the Venthyr signature ability that offers a casted 35-yard blink. Whilst situational, Holy paladin will benefit greatly from more mobility options, especially when talented into Unbreakable Spirit.
Token of Appreciation is unlocked at 34 renown in Theotar the Mad Duke’s soulbind and you can expect a 4% increase in throughput from this one trait alone, making it more consistent than General Draven’s Hold your groundand the most powerful soulbind for Venthyr Holy Paladins.
https://www.wowhead.com/soulbind-calc/venthyr/theotar-the-mad-duke/paladin/AwC-5b4BBS1ECBMFMBAIFS5yCCUwEwgiFXYACDUsqgg
Swap out Untempered Dedication for Hallowed Discernment if you’re not using the Maraad’s Dying Breath legendary.
Night Fae
Dreamweave continues to be a powerful soulbind for healers with its cheat death Podtender trait saving a battle ress, storing overhealing on players as a shield whilst using Empowered Chrysalis and having a personal shield from Waking Dreams on a minute cooldown make this your go-to soulbind. On top of this when you reach 54 renown you gain Dream Delver which can be procc’d through any of your healing abilities, including your passive healing from Beacon of Light.
Swap out Adaptive Armor Fragment for Untempered Dedication if you’re using the Maraad’s Dying Breath legendary.
Blessing of the Seasons: Four individual 30-second buffs that cycle in a loop, on a 45-second cooldown.
Blessing of Winter - Blessing of Spring - Blessing of Summer - Blessing of Autumn
Blessing of Winter and Blessing of Summer are lacklustre when used on yourself (as a Holy paladin) but interesting interactions may arise from using buffs on other DPS specs that could utilise and benefit from the buffs in more ways than Holy paladin ever could.
Blessing of Spring on paper looks great to use on a healer, but the benefits double-dip on tank specs that have substantial self-healing; such as Blood DK or Vengeance Demon Hunters.
Blessing of Autumn: looks promising on the face of it when used in conjunction with Avenging Wrath but in reality, you only get around 10 seconds additional cooldown reduction.
Soulshape: is an aesthetically pleasing shapeshift that allows you to blink 15 yards on a 4-second cooldown, for its duration. Whilst on the global cooldown, its mobility value is still high and offers more flexibility than in comparison to Venthyr’s Door of Shadows.
Thematically and aesthetically Blessing of Seasons is an interesting idea that expands upon the concept of healers offering more to the raid team than damage reduction, throughput and utility. Whilst initially lacklustre, I wouldn’t be surprised if Blizzard revisited some of the buffs, in particular the Blessing of Summer and Blessing of Spring, to be more impactful for DPS specs and until that happens, Night Fae isn’t a competitive pick for throughput, especially when compared to other options at this moment. But, I am excited by the initial concept Blizzard has introduced here and I look forward to seeing them flesh out this idea more in the upcoming patches.
Kyrian
Kleia continues to be a very competitive soulbind for Kyrian Holy Paladins with there being ample amounts of passive critical strike increase from traits such as Pointed Courage and Light the Path. Whilst not the progression orientated soulbind with Kleia offering little defensive utility and exclusively passive bonuses in comparison to Pelagos’ mastery buff from Combat Meditation when using Divine Toll to aid burst healing whilst the soulbind also has the defensive buff Let Go of the Past, makes it a competitive option for more bleeding edge content like first week mythic progression. Your throughput is going to benefit most from Kleia’s soulbind but Kyrian paladin’s have the alternative of Pelagos for defensive and burst healing utility.
https://www.wowhead.com/soulbind-calc/kyrian/kleia/paladin/AwCW6pYBBS1ECBIFMBAIJXYOCCMVdgAIJSyqCDUrNQg
Pelagos’ Newfound Resolve is a healthy boost to throughput and survivability when it procs but with an uptime of around 13-16%, its intermittent uptime makes this soulbind fall short of the bonuses that Kleia’s soulbind currently offers in terms of raw throughput.
Divine Toll: is an exciting covenant class ability that synergises well with Holy Paladin’s core kit. When using Divine Toll as a Holy Paladin, Holy Shock generates holy power and transfers healing from your class ability into Beacon of Light. Any target with the talented Glimmer of Light buff/debuff will be healed/damaged only once when Divine Toll is used.
Divine Toll is flexible and powerful in most end-game scenarios you might face as a Holy Paladin, and only becomes stronger when your talents, conduits and legendaries interact with it. Its strength isn’t diminished either if you play your off-specs very often thus making it an attractive option for those who aren’t set on a specific specialization for their end-game content goals.
Summon Steward: is a peculiar but useful covenant signature ability that, once summoned, will give you 3x Phial of Serenity and other options such as the ability to change your talents, vendor any items you don’t need and tell a friend how awesome they are (I’m not joking). Phial of Serenity will be extremely useful in Mythic+, especially considering it dispels (usually undispellable) debuffs and doesn’t share a cooldown with either Healthstones or Spiritual Healing Potion.
Noteworthy Conduits
Endurance
Condensed Anima Sphere: at 226 item level this conduit heals for 4% of your maximum health, anytime you take damage on a 10 second cooldown and currently your most powerful endurance conduit option.
Shielding Words: There is no min-maxing required to use this trait effectively as overwriting previous shields is an inconsequential HPS loss. This conduit gains more value in Mythic+ as Word of Glory is powerful in a 5 man setting but loses value in raiding due to you primarily using holy power on Light of Dawn.
Golden Path: This conduit is a minor throughput gain as it makes your Consecration casts between Crusader Strike and Holy Shock cooldown gain a little more defensive utility.
Finesse
Light’s Barding: An extremely powerful conduit that is applicable to almost every aspect of the game, that you might encounter as a Holy Paladin.
Echoing Blessings: With the current lack of choices in Finesse conduits, this is an easy second option for your soulbind.
Potency
Adaptive Armor Fragment: The latest potency conduit added to the game is a potent choice for Holy paladins and you can expect around 2 to 3.5% (depending on item level) intellect with an uptime of around 50%. This is currently your 3rd best conduit to pick up to slot into your soulbind if you are playing with the Maraad's Dying Breath legendary or 2nd best if you with any other legendary.
Focused LightYour first option for your potency slot in the soulbind tree and is a notable throughput gain for a Holy Paladin in any covenant.
Enkindled Spirit: Due to the nature of this conduit tying its value to a 3-minute cooldown, this is not going to be a competitive option outside of niche AoE burst healing scenarios that could pair up nicely with Holy Avenger during Avenging Wrath.
Covenant Specific Conduits
Kyrian
Ringing Clarity: is a random proc of a nice chunk of healing. Although its random nature is the biggest drawback to this conduit, your RNG will average out across any 7 to 10 minute raid encounter.
Night Fae
The Long Summer: This conduit’s value is bizarrely tied to one out of four available buffs from the Holy Paladin class ability. Whilst Blessing of Summer in of itself is a valuable external damage buff on certain DPS specs within their burst cooldown window. This conduit currently can’t compete with any other potency conduit options available.
Necrolord
Righteous Might: Is another niche covenant specific potency conduit option that could only see play in a DPS orientated Holy Paladin build but even then; Focused Light is a better and more flexible damage option. I would not be surprised if this got re-worked or replaced in future patches.
Venthyr
Hallowed Discernment: The smart healing and damaging components of this conduit are notable throughput gains. Whilst this conduit’s healing performance will vary, for single target scenarios this conduit will do considerable damage duringAshen Hallow, sealing the deal as your go-to option for your second potency slot.
Legendaries
Notable Legendaries
Shock Barrier
Shock Barrier: has incredible synergy with the Kyrian Divine Toll covenant ability. Whilst the number of barriers you can have out is capped at 5, overwriting previously applied Shock Barrier’s with Divine Toll will be inevitable and does not undermine the strength of this legendary.
You can buff the shield strength on 1 player by using Blessing of Spring, if you choose to join the Night Fae covenant, but the strength of this legendary comes from having up to 5 out at one time rather than the individual raw strength of the shield that already scales well with your own healing including crits and raw spell power.
Inflorescence of the Sunwell
In 9.1 this legendary has been reworked to give Holy Light a 30% chance to generate 2 Holy Power when it consumes Infusion of Light. This does not stack with the Holy Power generation from using Holy Light on your Beacon of Light target. This new effect is an inadvertent nerf to the legendary with it replacing the old 60% throughput buff to your next two Holy Light’s from Infusion of Light to an RNG roll on Holy power.
Shadowbreaker, Dawn of the Sun
Shadowbreaker, Dawn of the Sun: this legendary’s strength is in raid environments where you can benefit from the improved range and healing to Light of Dawn. The tooltip can be deceiving as the range of Light of Dawn isn’t actually boosted to 40 yards, as it might suggest. Instead, it modifies the cone of healing to be wider whilst also improving the range to anywhere between 35-38 yards. This can also be modified by Rule of Law which changes the tooltip on the legendary to 60 yards and again improves the range and widens the healing cone of Light of Dawn to a similar degree. The widening of the healing cone allows for fights that require raid spreads to be less punishing on Light of Dawn’s throughput and reduces the likelihood of the holy power going to waste.
In 9.0.5 this legendary’s buff duration was increased from 6 to 8 seconds. Whilst not BiS as of right now (9.1) this legendary has potential to come into the spotlight once players can use more than one legendary at the same time.
Maraad’s Dying Breath
This legendary sees significantly more use in the Sanctum of Domination raid with its healing profile suiting multiple fights such as Sylvanas, Guardian of the First ones and Painsmith Raznal. Kyrian Holy paladins will not want to pick this legendary as Shock Barrier is still your most potent option whilst using the Glimmer of Light talent.
Maraad's Dying Breath: an exact copy of the legion legendary that became popular to use in Mythic+ when paired with the talent Beacon of Faith. Whilst having the most promising potential in the Mythic+ format, this legendary can see situational fight where heavy spot healing is required both on random raid members and tanks in conjunction with Beacon of Faith.
Domination Gear:
All helmet, chest and shoulder slot gear that drops in the Sanctum of Domination raid have a special socket to place any of your shards of domination in. There are 3 categories of shards (Blood, Frost and Unholy) with 3 shards for each category. Having all three of one type of shard socketed into your gear will activate a set bonus that is active only in the new raid, Korthia, the Maw and Torghast.
To achieve the set bonus you will need three of the aforementioned gems of one category already socketed into your gear along with the armour that activates it. Helmets activate the Unholy bonus Chaos Bane. Chest pieces from the raid activate Blood Link and Shoulder pieces activate Words of Winter. Additionally each armour type has access to two additional domination socket pieces from the raid and for holy paladins they are the bracer and glove slot.
These set bonuses can be upgraded through spending a new currency (dropped from raid bosses and certain trash mobs) called Stygian Embers to upgrade each gem’s potency which in turn boost the set bonus’ strength.
This upgrading is possible after reaching level 44 renown and completing the campaign quests tied to this renown level. You can then talk to Bonesmith Heimer who offers upgrades to your Shards of Domination. Once this NPC has been unlocked on one character, he will be present in the Korthia hub for every single character.
There are 5 ranks of potency to each set bonus and upgrading the set bonus is achieved by purchasing more powerful shards of domination from Bonesmith Heimer. Once three shards from the same set have been upgraded to the same level, it will upgrade that set bonus’ potency. These ranks are:
Rank | Name | Upgrade Cost (for each shard) |
1 | N/A | N/A |
2 | Ominous | 5x Stygian Embers |
3 | Desolate | 15x Stygian Embers |
4 | Foreboding | 30x Stygian Embers |
5 | Portentous | 50x Stygian Embers |
Holy Pally Best In Slot
Frost Shards:
Having all three frost shards socketed whilst also wearing Ruinous Warchief's Shoulderguards or Spires of Broken Hope will activate the Words of Winter set bonus.
- Shard of Kyr : this shard complements any Unholy/Blood shard set well, especially if you’re playing with the Maraad's Dying Breath legendary.
Unholy Shards:
Having all three unholy shards socketed whilst also wearing Dark Tormentor's Gaze or Valorous Visage of Krexus will activate the Chaos Bane set bonus.
- Shard of Oth: this shard is a worthy addition to your Frost/Blood shard set for the Fatescribe Roh-Kalo, Soulrender Dormazain, Painsmith Raznal and Sylvanas encounters if you struggle with the mobility checks in these encounters.
Blood Shards:
Having all three blood shards socketed whilst also wearing Ancient Colossus Chassis or the Cuirass of the Lonely Citadel will activate the Blood Link set bonus.
- Shard of Rev: this shard is an easy choice to complement your Frost/Unholy shard set with its considerable increase to leech being incredibly valuable for your healing throughput.
Summary:
Holy Pally Best In Slot Pvp
The Chaos Bane set bonus supplemented with the Shard of Kyr and Shard of Rev will provide the biggest increase to your healing throughput whilst the Blood Link set bonus whilst also having the Shard of Dyz and Shard of Cor (swapped with the Shard of Zed for pure single target encounters) equipped is your best damage option.
Recommended Raiding Build
- Tier 1 -Bestow Faith / Light’s Hammer
- Tier 2 -Judgment of Light
- Tier 3 - Fist of Justice
- Tier 4 - Rule of Law
- Tier 5 - Divine Purpose
- Tier 6 - Awakening
- Tier 7 - Glimmer of Light or Beacon of Faith
Recommended Mythic+ Build
- Tier 1 -Light’s Hammer
- Tier 2 -Judgment of Light
- Tier 3 - Blinding Light
- Tier 4 -Cavalier / Rule of Law
- Tier 5 - Divine Purpose
- Tier 6 - Awakening
- Tier 7 - Beacon of Faith
Boss specific recommendations and strategy:
Raid BossesTier 1 (15)
Raiding
Crusader’s Might has been nerfed to 1.0 second cooldown reduction of Holy Shock per use down from 1.5 which somewhat invalidates the talent in progression raiding. Light’s Hammer is now your baseline pick especially when paired with Avenging Wrath. On mobile raid encounters, Bestow Faith can edge over as a superior choice for its holy power generation and small boost in throughput.
Mythic+
Light’s Hammer is versatile with it doing damage and healing whilst also transferring its healing throughput to your beacons.
Tier 2 (25)
Raiding
Judgment of Light is an extremely mana efficient heal that outperforms other talents on its row in a raid environment. Even with multiple Paladins playing this talent in your raid, this talent’s value does not diminish.
Mythic+
Even in dungeon scenarios Judgment of Light retains its value and adds value to your healing throughput whilst you passively DPS.
Tier 3 (30)
Mythic+
Blinding Light offers a way to interrupt a clump of mobs that are immune to interrupts or your groups lack an AoE interrupt/disrupt such as Solar Beam.
Tier 4 (35)
Raiding
Rule of Law increases the strength and range of your healing abilities only. Primarily used with Light of Dawn to minimise the likelihood of wasting its healing output in a spread or semi stacked raid.
Cavalier has niche uses if the raid encounter requires heavy on-demand movement.
Mythic+
Cavalier improves your mobility and makes positional mistakes in dungeons less punishing with have 2 stacks of Divine Steed.
Rule of Law is useful for Beacon of Virtue as it improves its range of application if required.
Tier 5 (40)
Raiding
Divine Purpose: is a versatile talent that can proc off your healing holy power spendersWord of Glory and Light of Dawn. UnfortunatelyShield of the Righteous does not proc Divine Purpose but should still be used during Avenging Wrath if there is no healing to be done. This talent will save considerable amounts of mana and is your go-to talent if your group hasn’t planned their healing cooldowns around yourHoly Avenger.
Mythic+
Divine Purpose is an all-rounder talent that can occasionally boost your damage throughput with using its procs on Shield of the Righteous (which is uncapped AoE damage). Holy Avenger could see use by pairing it with Avenging Wrath to do considerable AoE burst damage with Shield of the Righteous. But this is most likely a relevant talent choice if you’re experienced in Mythic+ as a Holy paladin.
Tier 6 (45)
Raiding
Sanctified Wrath: is a somewhat all-in talent choice and could see play in an encounter that requires immense burst healing over a 25 second period. But the talent is quickly out-shined by Awakening’s throughput in terms of Avenging Wrath uptime, and in turn, increased Holy power generation through increasing access to Hammer of Wrath throughout an encounter.
Avenging Crusader as a talent choice is currently underwhelming. It is a high risk, high reward kind of playstyle. It requires knowledge of damage patterns in the fight and ample usage of mana potions to sustain its mana cost for activation and proccing of its heal with Judgement and Crusader Strike. Your healing output outside of your cooldown is too low currently to make this talent competitive, unless you can consistently proc wings through Retribution Aura. This isn’t viable for progression raiding, unless an encounter has a consistent death mechanic or a viable boss strategy that requires players to die at specific points such as Shaman’s Reincarnation (Anhk) on Uu’nat progression in the Crucible of Storms.
Tier 7 (50)
Raiding
Glimmer of Light is still a strong choice for raid healing in Shadowlands whilst not as oppressively strong in comparison to BFA you should still expect to see considerable throughput from this talent.Beacon of Faith Should be used if you’re playing with the Maraad’s Dying Breath legendary.
Mythic+
Glimmer of Light is an underwhelming choice for dungeon content as a Venthyr Holy paladin, even with its versatility in replicating your healing to damage and vice versa. I would only recommend this talent if you’re Kyrian (Divine Toll) but even then,Beacon of Faith has potent utility with having all your healing replicate to 2 out of 5 party members constantly.
Beacon of Virtue allows for significant group-wide burst healing, especially when paired with Divine Toll. With low levels of haste, getting multiple Holy Light’s in your Beacon of Virtue windows can be extremely difficult. Therefore you’re more likely to be using instant casts during this healing window and banking 5 Holy power before its use is important.
Rule of Law extends the range of Beacon of Virtue to 60 yards but does not increase its splash range thus you must be careful not to use it on a party member that is further than 30 yards away from other players.
A major downside to this talent is that you lose a permanent beacon which reduces your Holy power generation and passive healing. I would not recommend using this talent in groups with a Tank that doesn't have reliable self-healing. I would not currently recommend using Beacon of Virtue in any form of content.